mk4_astra
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taken from another site, recent test done on a ps3 and 360. rather than solely going by what microsoft and sony told them they also gathered the stats themselves and got together with various game developers to give them the true picture, these are the findings:
GPU Transistor Count
PS3 - RSX transistor count: 300.2 million transistors
Xbox 360 - Xenos transistor count: 337 million (232 million parent die+105 million EDRAM daughter die)
GPU clock
Xbox 360 - Xenos clocked at 500 Mhz
PS3 - RSX clocked at 500 MHz
GPU video memory
Xbox 360 - Xenos: 512 MB of 700 Mhz GDDR3 VRAM on a 128-bit bus
Xbox 360 - Xenos: 10 MB daughter Embedded DRAM as framebuffer (32GB/s bus, multiplied by 8 thanks to multisampling unpacking for an effective bandwidth of 256 MB/s, the internal eDRAM bandwidth)
PS3 - RSX: 256 MB GDDR3 VRAM clocked at 700 Mhz on a 128-bit bus
PS3 - RSX: 256 MB of Rambus XDR DRAM via Cell (with latency penalty)
Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 275 Million Triangles/sec
Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.1 Billion Vertices/sec (if all 8 Vertex Pipelines remain)
PS3 - 0.825 Billion Vertices/sec (if downgraded to 6 Vertex Pipelines)
Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 13.2 Billion Texels/sec (if all 24 Pixel Pipelines remain)
PS3 - 11.0 Billion Texels/sec (if downgraded to 20 Pixel Pipelines)
Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.4 Billion Texels/sec (if all 8 Vertex Pipelines remain)
PS3 - 3.3 Billion Texels/sec (if downgraded to 6 Vertex Pipelines)
Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 17.6 Billion Pixels/sec (if all 24 Pixel Pipelines remain)
PS3 - 13.2 Billion Pixels/sec (if downgraded to 20 Pixel Pipelines)
Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 26.4 Billion Pixels/sec (if all 24 Pixel Pipelines remain)
PS3 - 22.0 Billion Pixels/sec (if downgraded to 20 Pixel Pipelines)
Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)
Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)
Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 22.4 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 12.4 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 10.0 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)
Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 22.4 GB/sec (shared with frame buffer)
PS3 - 12.4 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 10.0 GB/sec (with 12.4 GB/sec subtracted for frame buffer)
PS3 - additional 20.0 GB/sec when reading from XDR memory (with latency penalty)
Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture
heres the link to the whole thread so you can see what other people make of this, some are just fanboys but quite a few seem to know there stuff
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=927750&topic=33202951
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willay
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thats fanboys to a new level, I've skim read the post and it seems the xbox360 has a better spec which is fair play imho but its all about gameplay and titles, will be good to see how they both look 3 months after the full launch.
but still, cant ignore the fact that the xbox woops the ps3 on spec.
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mk4_astra
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yeah i warned there was fanboys there but thats on both camps aswell. both consoles do have an impressive 2007 lineup aswell
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baz2003uk
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well over my head
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Cybermonkey
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Registered: 22nd Sep 02
Location: Sydney, Australia
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the xbox 360 would have eaten itself and melted long before extracting its full potential.
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mk4_astra
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Location: aylesbury,bucks
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quote: Originally posted by Cybermonkey
the xbox 360 would have eaten itself and melted long before extracting its full potential.
whys that?
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topshot_2k
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the 360 has better design and is easier to developfor. I hope Sony go bust are fcuking europes market about
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Cybermonkey
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quote: Originally posted by mk4_astra
quote: Originally posted by Cybermonkey
the xbox 360 would have eaten itself and melted long before extracting its full potential.
whys that?
they get hot. a demo machine caught fire here in auz
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topshot_2k
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mine doesnt get hot, esp since i have the new fan cooled PSU and intercooler
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Steve
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quote: Originally posted by Cybermonkey
quote: Originally posted by mk4_astra
quote: Originally posted by Cybermonkey
the xbox 360 would have eaten itself and melted long before extracting its full potential.
whys that?
they get hot. a demo machine caught fire here in auz
whatbout the numerous ps3s that have fried fresh out the box?
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mk4_astra
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yes they do, but i keep hearing the ps3 gets slightly hotter than the 360 and in some cases causing it to crash
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--Dave--
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and the ones that eat Blu-Ray discs?
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willay
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quote: Originally posted by Steve
quote: Originally posted by Cybermonkey
quote: Originally posted by mk4_astra
quote: Originally posted by Cybermonkey
the xbox 360 would have eaten itself and melted long before extracting its full potential.
whys that?
they get hot. a demo machine caught fire here in auz
whatbout the numerous ps3s that have fried fresh out the box?
DOA?
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willay
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quote: Originally posted by --Dave--
and the ones that eat Blu-Ray discs?
thats just fucked
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--Dave--
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for some reason it reminds me of the cookie monster
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willay
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i'd hope all these problems are resolved for the europe release.
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topshot_2k
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You'll be lucky. Sony dont give a fook about europe market. TBH i hope the PS3 flops and makes them go bust.
They have terrible views of their customers
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willay
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I was reading somewhere (cant remember now) about the distribution of the consoles, apparently Europe is alot harder then the states and japan when it comes to dishing out their product. They decided it was better to delay one region of the world instead of the whole world.
Lets not forget that the xbox had some funny old issues when it first came out too, these next gen consoles will have teething issues.
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dj_mikey_k
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Bottom line is the wii is the thing that is gonna be king of this generation
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topshot_2k
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Yes i agree, it seems sony always puts us last. At least MS got the xbox 360 out in shops all over the world within days of each other.
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topshot_2k
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quote: Originally posted by dj_mikey_k
Bottom line is the wii is the thing that is gonna be king of this generation
joker. Wii is good for a 2nd console or when the mates are around. Lets face it its never going to be No.1 again.
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dj_mikey_k
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i have a 360/ ps3 (imported) i probley play on wii sports (Bowling & Boxing) the most
PS3 - Ridge Racer 7
360 - Pro Evo 6
Wii - Wii Bowling
I agree with you its fucking great when every1s round but i do think that it will actually take the number 1 spot for this generation.
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willay
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Nintendo/Gamecube/Wii whatever has always been the king for having mates over, I'm sure someone who is well into their games Mikey, you remember 4-player on Goldeneye, Mario Kart, and the rest, Gamecube has monkey ball, mario kart, and some other crap and the Wii has all sorts of next gen interactive games which look very fun.
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willay
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360 is obviously going head to head with the PS3 when it goes worldwide, lets be honest, how can you compare the Wii to the 360 when the games are "kiddy" like and it STILL CANT FUCKIGN PLAY DVDS!! (hello nintendo??)
I still cant get round the 360 controller but thats because I'm a retard, when it comes to FPS (lets say rainbow six vegas) the controls are so retarded compared to a keyboard and mouse.
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dj_mikey_k
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agreed before crimbo we had 8 peeps over and we had bowling on before having a tournament on pro evo 6 on 360, at the end of the nite a few peeps had a go of the ps3 and then it was quickly switched off for another game wii bowling
I am not disputing that the 360 and ps3 are amazing pieces of hardware they are but the wii, appeals to soo many people on diffrent levels, even my dad is playing on wii bowling, Sales of hardware drives publishers and developers, to make games, and when the wii is sitting on top of the hardware charts the Realistic gritty games will come, so i won't be supprised to see GTA 6 on the next generation come out on a Nintendo console
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