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Poll: Lets start the week with
  xbox 360
  xbox
  ps3
  ps2
  wii
  n64
  other


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Author Lets start the week with
Rus
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Registered: 24th Jan 05
Location: SE London, Kent
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23rd Apr 07 at 10:17   View User's Profile U2U Member Reply With Quote

What have you got?

go by your most recent purchase.
Steve
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Registered: 30th Mar 02
Location: Worcestershire Drives: Defender
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23rd Apr 07 at 10:20   View Garage View User's Profile U2U Member Reply With Quote

i love these threads
Steve
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23rd Apr 07 at 10:20   View Garage View User's Profile U2U Member Reply With Quote

i have more than one on that list though
andy1868
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Registered: 22nd Jun 06
Location: Burscough, Lancashire
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23rd Apr 07 at 10:21   View User's Profile U2U Member Reply With Quote

most recent purchase
Rus
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Location: SE London, Kent
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23rd Apr 07 at 10:22   View User's Profile U2U Member Reply With Quote

we haven't had an arguement in a while so i thought i'd make a thread relating the two consoles
topshot_2k
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23rd Apr 07 at 10:23   View User's Profile U2U Member Reply With Quote

360 can draw more triangles

[Edited on 23-04-2007 by topshot_2k]
Nath
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23rd Apr 07 at 10:23   View User's Profile U2U Member Reply With Quote

Ticked 360.

but also have an N64, PC, and SNES.
mooney
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Registered: 20th Oct 05
Location: north west uk
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23rd Apr 07 at 10:24   View User's Profile U2U Member Reply With Quote

got my n64 out sat night, had a few mates over an we had a multiplayer on goldeneye more fun when ya pished
Nath
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23rd Apr 07 at 10:24   View User's Profile U2U Member Reply With Quote

quote:
Originally posted by topshot_2k
360 can draw more triangles

[Edited on 23-04-2007 by topshot_2k]


GPU GPU GPU GPU
Steve
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23rd Apr 07 at 10:24   View Garage View User's Profile U2U Member Reply With Quote

quote:
Originally posted by topshot_2k
360 can draw more triangles

[Edited on 23-04-2007 by topshot_2k]


but the PS3 can draw more squares
dave17
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Location: Greater London
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23rd Apr 07 at 10:26   View User's Profile U2U Member Reply With Quote

voted wii, but...

wii
360
xbox
ps1
ps2
n64
megadrive
pc

[Edited on 23-04-2007 by dave17]
topshot_2k
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23rd Apr 07 at 10:30   View User's Profile U2U Member Reply With Quote

CELL
Nismo
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23rd Apr 07 at 10:32   View User's Profile U2U Member Reply With Quote

N95.
topshot_2k
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23rd Apr 07 at 10:34   View User's Profile U2U Member Reply With Quote

quote:
Originally posted by Nismo
N95.



N64 with extra 31 bit capability
Nismo
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23rd Apr 07 at 10:40   View User's Profile U2U Member Reply With Quote

new age gaming.
Rus
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Registered: 24th Jan 05
Location: SE London, Kent
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23rd Apr 07 at 11:14   View User's Profile U2U Member Reply With Quote

topshot, how does the triangles thing work on an xbox? and why is it better? could you explain please
Steve
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23rd Apr 07 at 11:17   View Garage View User's Profile U2U Member Reply With Quote

pmsl here we go, the spark has been set

[Edited on 23-04-2007 by Steve]
Steve
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23rd Apr 07 at 11:18   View Garage View User's Profile U2U Member Reply With Quote

quote:
Originally posted by Rus
topshot, how does the triangles thing work on an xbox? and why is it better? could you explain please


basically you can benchmark how graphically powerful a pc or console is by getting it to generate basic shapes.

the xbox can generate xmillion more triangles per second than the ps3, meaning it can process things, graphics wise, faster
topshot_2k
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23rd Apr 07 at 11:22   View User's Profile U2U Member Reply With Quote

To provide a visually appealing 3D presentation of a game-generated environment requires a tremendous amount of computation. Objects in the game are modeled as a skeleton of polygons -- or triangles -- which must be covered with realistic-looking textured surfaces, using modulation and lighting, so that they appear as solid objects. These must then be manipulated through complex motions in relation to other modeled objects. A compelling gaming environment also shows environmental factors such as light, fog, and see-through objects. All of these factors must be computed rapidly enough for fluid movement on the screen.

Triangles per second is a typical gaming-industry measurement for 3D computational performance, with a higher number of triangles per second desirable. When more triangles per second can be calculated, scenes can be more complex, and game-play more fluid
Rus
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Registered: 24th Jan 05
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23rd Apr 07 at 13:39   View User's Profile U2U Member Reply With Quote

so what site did you steal that from

i kinda get it steve. But in ps3's defence, if the cpu/gpu whatever is quicker to compensate for that. Then it isn't really anything to go by?
topshot_2k
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23rd Apr 07 at 13:52   View User's Profile U2U Member Reply With Quote

what did you want then? me to write something new on a subject thats been covered a millions times if you SEARCHED.

quicker CPU doesnt compensate for a less powerful GPU
Steve
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23rd Apr 07 at 13:59   View Garage View User's Profile U2U Member Reply With Quote

its only quicker at number crunching

[Edited on 23-04-2007 by Steve]
Robin
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23rd Apr 07 at 14:03   View Garage View User's Profile U2U Member Reply With Quote

My most recent purchase was a PS2.

I sold my 360 to buy it.
Steve
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23rd Apr 07 at 14:05   View Garage View User's Profile U2U Member Reply With Quote

lol ace
Rus
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23rd Apr 07 at 15:12   View User's Profile U2U Member Reply With Quote

quote:
Originally posted by topshot_2k
what did you want then? me to write something new on a subject thats been covered a millions times if you SEARCHED.


calm down little man, i want your knowledge on the subject. concidering how much you apparently know

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